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Xenosoft 2
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Xenosoft 2 (Game collection)(1994).iso
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strsquad.arj
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STRSQUAD
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MOTHSUPP.NPC
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Text File
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1993-05-10
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8KB
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283 lines
x_ unsigned char Entity_Distance_Per_Anim_Frame[Max_Entity_Types];
x_ unsigned char Entity_Foot_Width[Max_Entity_Types];
x_ unsigned char Entity_Foot_Height[Max_Entity_Types];
x_ unsigned char Entity_Height[Max_Entity_Types];
x_ unsigned char Entity_Width[Max_Entity_Types];
x_ unsigned char Entity_Feet_X_Start_Offset[Max_Entity_Types];
x_ unsigned char Entity_Feet_Y_Start_Offset[Max_Entity_Types];
x_ unsigned char Entity_Sight_Width[Max_Entity_Types];
x_ unsigned char Entity_Sight_Distance[Max_Entity_Types];
// NPC SCRIPT
/* Swamp Guy */
<Scentity1>
/* Scentity TYPE Name */ swamp-guy
/* XY Dpaint locations of animations 1-8 */
0 24 24 24 0 72 24 72 0 0 24 0 0 48 24 48
/* Movement Distance in Pixels per Anim Frame */ 4
/* Entity Foot Width in Pixels - 1 */ 23
/* Entity Foot Height in Pixels - 1 */ 23
/* Entity Width In pixels */ 24
/* Entity Height In pixels */ 24
/* Entity Feet X Start Offset */ 8
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 30
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* Vertical wall gun */
<Scentity2>
/* Scentity TYPE Name */ Vert-gun
/* XY Dpaint locations of animations 1-8 */
48 0 72 0 96 0 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 0
/* Entity Foot Height in Pixels - 1 */ 0
/* Entity Width In pixels */ 24
/* Entity Height In pixels */ 40
/* Entity Feet X Start Offset */ 0
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* horizontal wall gun */
<Scentity3>
/* Scentity TYPE Name */ horiz-gun
/* XY Dpaint locations of animations 1-8 */
176 72 216 72 256 72 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 0
/* Entity Foot Height in Pixels - 1 */ 0
/* Entity Width In pixels */ 40
/* Entity Height In pixels */ 24
/* Entity Feet X Start Offset */ 0
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* control panel down */
<Scentity4>
/* Scentity TYPE Name */ control-down
/* XY Dpaint locations of animations 1-8 */
96 40 96 56 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 31
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels */ 32
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 8
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* control panel up */
<Scentity5>
/* Scentity TYPE Name */ control-up
/* XY Dpaint locations of animations 1-8 */
96 72 128 72 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 31
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels */ 32
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 8
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* force field left */
<Scentity6>
/* Scentity TYPE Name */ force-left
/* XY Dpaint locations of animations 1-8 */
48 40 48 56 48 72 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 15
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels */ 16
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 0
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 0
/* Entity Sight Distance */ 0
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* force field middle */
<Scentity7>
/* Scentity TYPE Name */ force-middle
/* XY Dpaint locations of animations 1-8 */
64 40 64 56 64 72 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 15
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels */ 16
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 0
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 0
/* Entity Sight Distance */ 0
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* force field right */
<Scentity8>
/* Scentity TYPE Name */ force-right
/* XY Dpaint locations of animations 1-8 */
80 40 80 56 80 72 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 15
/* Entity Foot Height in Pixels - 1 */ 15
/* Entity Width In pixels */ 16
/* Entity Height In pixels */ 16
/* Entity Feet X Start Offset */ 0
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 0
/* Entity Sight Distance */ 0
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* desk flash */
<Scentity9>
/* Scentity TYPE Name */ desk-flash
/* XY Dpaint locations of animations 1-8 */
112 88 128 88 144 88 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 0
/* Entity Foot Height in Pixels - 1 */ 0
/* Entity Width In pixels */ 16
/* Entity Height In pixels */ 8
/* Entity Feet X Start Offset */ 0
/* Entity Feet Y Start Offset */ 0
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* computer */
<Scentity10>
/* Scentity TYPE Name */ computer
/* XY Dpaint locations of animations 1-8 */
160 72 160 80 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 15
/* Entity Foot Height in Pixels - 1 */ 7
/* Entity Width In pixels */ 16
/* Entity Height In pixels */ 8
/* Entity Feet X Start Offset */ 0
/* Entity Feet Y Start Offset */ 16
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* squirm */
<Scentity11>
/* Scentity TYPE Name */ squirmy
/* XY Dpaint locations of animations 1-8 */
64 88 72 88 80 88 88 88 96 88 104 88 48 88 56 88
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 8
/* Entity Foot Height in Pixels - 1 */ 8
/* Entity Width In pixels */ 8
/* Entity Height In pixels */ 8
/* Entity Feet X Start Offset */ 8
/* Entity Feet Y Start Offset */ 8
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1
/* canister */
<Scentity12>
/* Scentity TYPE Name */ canister
/* XY Dpaint locations of animations 1-8 */
296 72 -1
/* Movement Distance in Pixels per Anim Frame */ 0
/* Entity Foot Width in Pixels - 1 */ 8
/* Entity Foot Height in Pixels - 1 */ 8
/* Entity Width In pixels */ 24
/* Entity Height In pixels */ 24
/* Entity Feet X Start Offset */ 13
/* Entity Feet Y Start Offset */ 13
/* Entity Sight Width */ 1
/* Entity Sight Distance */ 5
/* XY Overlap Animations 1-8 */
-1
/* Overlap Width & Height 1-8 */
-1
/* Overlap X & Y Offset from base xy */
-1